Effect | Detail |
---|---|
Assassin's | +50% damage against humans |
Automatic | Auto fire mode for laser muskets |
Berserker's | More damage the lower your armor resistance, up to +200% |
Bloodied | More damage the lower your health is |
Cavalier's | -15% damage while blocking and sprinting |
Crippling | +50% more limb damage |
Enraging | Critical hits cause frenzy |
Explosive | Exploding bullets do 15 AOE damage |
Exterminator's | +50% damage against Mirelurks and bugs |
Freezing | +10 cryo damage and freeze on critical hit |
Furious | Increased damage on consecutive hits on same target |
Ghoul slayer's | +50% damage against ghouls |
Hunter's | +50% damage against animals |
Incendiary | +15 fire damage |
Instigating | Double damage if target is at full health |
Irradiated | +50 radiation damage |
Junkie's | Increased damage the more withdrawal effects you are suffering |
Kneecapper | +20% chance to cripple legs |
Lucky Weapon | Critical damage doubled and critical meter fills 15% faster |
Medic's | Heals target instead of causing damage |
Mighty | +25% damage |
Mutant slayer's | +50% damage against super mutants |
Never Ending | Ammo capacity will equal total amount available |
Nimble | +75% faster while aiming down sights |
Nocturnal | Increased damage at night |
Penetrating | Ignores 30% of targets damage and energy resistance |
Plasma infused | +10 energy damage and turns enemies into puddles |
Poisoner's | Target is poisoned for 10 seconds |
Powerful | +25% damage |
Quickdraw | -25% action point cost |
Rapid | +25% fire rate and +15% reload rate |
Relentless | Refill action points on critical hit |
Sentinel's | -15% damage while standing and not moving |
Staggering | Chance to stagger on hit |
Stalker's | While not in combat, increases VATS accuracy but costs more action points |
Troubleshooter's | +50% damage against robots |
Two shot | Fires addition projectile, decreases accuracy |
VATS enhanced | Improved VATS accuracy and -25% action point cost |
VATS enhanced | -40% action point cost |
Violent | +25% damage and limb damage with more recoil |
Wounding | +25 damage from bleeding |